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NEPcbTs.png Ideas for NEW game modes

Hello! In this topic, you can share any ideas for new game modes. Please write a description and name of how it should look, and feel free to send images, sketches, or videos. Provide examples and proposals that are new and original!

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https://en.forum.cybertankz.eu/topic/220-ideas-for-game-modes/
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Relic Hunt (RH)

Gameplay:

Relic: Relic is spawned randomly around the map at the start of the game. 

Collection: Players must locate and drive over a relic to collect it. Once collected, the player or team holds the relic.

Securing Relics: Players holding relics gain points over time. The longer a relic is held, the more points gathered.

Relic Theft: Other players can destroy the tank holding a relic to make them drop it. The dropped relic can then be picked up by anyone. And after it gets collected points will start counting for the other team.

Defense: Players must protect their relic carriers from being destroyed to keep accumulating points.

Winning: The player or team with the highest points when the match timer expires wins the game or reaching the limit of points to secure the win.

The description if you like the idea and want to put it in the surveys channel:
Relic Hunt introduces a fresh and exciting dynamic to the tank battle genre, combining elements of exploration, defense, and strategy. The constant movement and need to adapt to new relic locations keep the gameplay engaging and unpredictable, making every match a unique experience. 
Description of Relic It looks like a compass but its unique construction makes it rewarding as long as someone holds it

Edited by OldTanki_gtx
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https://en.forum.cybertankz.eu/topic/220-ideas-for-game-modes/#findComment-804
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  • 2 months later...

Gameplay Mode: Tank Evolution (Inspired by Gun Game from Counter Strike)

In this dynamic and fast-paced game mode, players will engage in intense tank battles, with each kill bringing them closer to unlocking powerful upgrades. The goal is to progress through a series of tank and turret enhancements by achieving a set number of kills. For example, every two kills will reward players with a significant upgrade, making their tank stronger, more resilient, or equipping them with advanced weaponry.

At the start of the match, all players begin with a basic tank setup: standard armor, mobility, and a simple turret. As players secure kills, their tank evolves, improving both their offensive and defensive capabilities. The upgrades are diverse, ranging from enhanced armor to faster reload times, more powerful cannons, and specialized abilities. Each progression tier presents new opportunities to dominate the battlefield, but it also raises the stakes, as each opponent you face becomes stronger with their own upgrades.

Key features of this mode include:

  • Progressive Upgrades: After every two kills, your tank and turret will automatically upgrade to the next tier. Players will experience their vehicles becoming significantly more powerful as they advance through the levels.
  • Upgrade Paths: Each upgrade tier offers a combination of improvements to the tank’s speed, armor, weaponry, and additional abilities like energy shields or explosive rounds.
  • Skill-Based Progression: Players need to focus on both offense and defense to ensure they maintain a kill streak and continue upgrading their tank. The game mode rewards tactical gameplay and skilled maneuvering.
  • Final Evolution: The ultimate goal is to reach the highest upgrade level—achieved after a set number of kills. The final tank is a powerhouse, nearly unstoppable with unmatched firepower and impenetrable armor. The first player to reach this level and secure a kill wins the match.

This mode encourages players to adapt quickly, combining their skill and strategic use of upgraded tanks to outsmart opponents and climb the ranks. Tank Evolution is perfect for players looking for a thrilling, action-packed mode where each kill is a step toward total domination on the battlefield.

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https://en.forum.cybertankz.eu/topic/220-ideas-for-game-modes/#findComment-1189
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